Issues 1-12

Loviatar no. 12; July 2012; $4.50
Cambria Irving's grandfather, Gerald, is a werewolf. The poor old lycanthrope is getting on in years, so he must endure the indignity of living with his prick of a son-in-law. It's not all bad, though. Cambria sneaks Gerald out of the house from time to time and the two enjoy the moonlight. This is a GURPS article for the Whitaker Cove series.

     Even in death, the mission remains the same - protect and serve. Adam Rupp serves as Lady Haily Galloway's sheriff. As he executes his duties, he must work extra hard to maintain a cold veneer to hide the fact that he never stopped loving his mortal daughter. His love might very well threaten the Masquerade, which could cost Adam his life for a second time. This article is written for Vampire the Requiem and is Part V in the ongoing series, "A Lonely Dance on a Cold,, Northern Shore."

     Finally, Reg Cramer has sold his Stanley Cup Finals tickets in order to purchase a Myths Tome. It's a weird book and not his usual Hentai/Furry manga. Now that he has it, he's trying to get everyone in the Thursday Night Fight Club to read, "A Study of Preternatural Skeletal Structures."

     Loviatar no. 12 is produced in digest format with a cardstock cover. It is 20 pages long and is printed in black and white on 24 pound, bright white paper.





Loviatar no. 11; June 2012; $4.50
Lt. Charles McCollough is tired of living. He just wants to pass on, but that's unlikely, at least not by natural causes. The 117-year-old World War One veteran doesn't look a day over 25, which is how old he was when his battery was overrun during the battle of Belleau Wood. He prays to God that he can somehow travel back in time so that he can die in battle instead of living with guilt. His penance is enhanced by the ghosts of his father and grandfather - both are proud veterans - who torment him on a weekly basis.

     Lt. McCollough is the first of many colorful NPCs that you will meet in Whitaker Cove, a small seaside town where the extraordinary is all too common. Lt. McCollough and his spectral relatives are fueled by GURPS 4e.

     Next up, the Haldane sandbox (although it feels more like a travelogue) continues. Hex 007 lays just to the east of hex 002 and 006. Travelers will encounter Alyssa Crane, a disgraced spellcaster from the Freecity. She lives in a tangled forest where feuding clans of winged cats shred anyone who dares to enter their forest. Also presented are a water spirit that lives near a troll bridge, as well as some local farmers. If one of the explorers in your group is an elf, he or she will have to endure the attention of an awkward teenager named Rachel Cutler, whose sole prospect for marriage is a farmhand who stinks of pig poop.

     Loviatar no. 11 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar no. 10; May 2012; $4.50
Our exploration of the sandbox heads east! Hex 006 is a wilderness hex that offers tie-ins with material presented in previous installments. Intrepid explorers may encounter a group of timid goblins, who fled from the same tribe as the group found in some caves north of Combe (See Loviatar no. 7). The potato gnomes that dwell in a nearby well are not pleased in the least and want the goblins out! A sickened treant, Harrowminder the Yew, also lives in the hex. He awaits aid from one of his kinsmen, but is unaware that his fellow 'ent was struck by lightning and killed (See Loviatar no. 9). PCs may also encounter a witch and her flock of flying cats, as well as a lone wolf who refused to serve an evil spirit (See Loviatar no. 6).

     The "Lonely Dance on a Cold, Northern Shore" continues as well. The Kindred are predators who prefer not to kill. Instead, they prefer a live - yet hopelessly dependent - vessel that can be cruelly manipulated. In this column, you will meet a cold, calculating Ventrue and the three licks he is slowly destroying.

     Loviatar no. 10 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar no. 9; April 2012; $4.50
This issue is another all-hex affair. In Hex 005 explorers will enter their first wilderness hex. While there are no settlements or roads, the hex is still teeming with activity. PCs can visit Morgan Stringman, who does his best to placate drunken satyrs and surly potato gnomes. At the heart of Morgan's conflict with his neighbors is a giant owl, which he tries to protect despite the fact that it preys upon halflings from a nearby village.

     Willum the Ravenous is another resident of the hex. The scarred gourmand lives near an old, leaning tower. The tower is a rather intriguing source of adventure, as the knockers that toil below would love to torment any PCs foolish enough to enter into their realm. If the PCs dare enter the knockers' realm, they are in for a mind-bending, terrifying experience.

     Loviatar no. 9 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar no. 8; March 2012; 4.50
Heading west from Hex 001 the PCs will arrive in Hex 004. This month's issue is dedicated entirely to sandbox goodness. In Hex 004 the party will visit the hamlet of Dorim. While there they will able to participate in an auction to purchase an otyugh. (The citizens of the hamlet raise them in a pit.) Dorim and its environs are rife with threats. First and foremost is Constable Gantry, a murderous fellow who doesn't take kindly to strangers. There is a giant viper living in some abandoned knocker tunnels. It is cunning and intelligent from a steady diet of humans and demi-humans. PCs might also run afoul of larcenous gnomes, enraged badgers and restless nature spirits. Onward to adventure!

      Loviatar no. 8 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 7; February 2012; $4.50
The hex crawl continues! This month we head north from the area described in Loviatar #5. Lavishly illustrated by Jay Penn, "Hex 004" offers adventurers a richly detailed experience. PCs can visit Combe, a predominantly halfling village, where a basilisk is loose! The monster hunters who brought the beast to town have been apprehended, but who will subdue their errant prize while the sheriff is away?

     Characters can investigate a cave where a group of thieving goblins have taken up residence. Although the villagers assume they are a mere annoyance, others are concerned that the goblins are just the beginning of a much larger problem.

     While in the village, the party may witness a massive, rock-like humanoid striding through the darkness. What is it and why do the villagers worship him like a god? It's rumored that the villagers make offerings to "The Stone Man" in the form of crystals, gold and minerals. Perhaps pilfering the shrine is an easy way to acquire wealth?

     For the truly daring, a dense, tangled wood is home to numerous basilisks. While venturing too deep into the woods is suicidal, there are petrified remains of those who have been turned to stone. These morbid curios can be sold for quite a bit of gold.

     Maps, creative random encounters and numerous NPCs will make Hex 004 a memorable experience. The material, which is keyed for basic D&D, can easily be converted and dropped into nearly any fantasy setting.

     Loviatar  no. 7 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 6; January 2012; $4.50
The old style D&D hex crawl continues with the aptly named "Hex 002." This hex features a mystic who has channeled a powerful spirit that embodies the most aggressive aspects of a wolf. He will attempt to recruit anyone he meets into his cult. Indoctrination results in a complete transformation into a lycanthrope, while refusal will be met with tooth and claw. Also present in the hex is a wicked murderer. The PCs might very well encounter the ghost of one of his victims, which happens to be his very own daughter. Maps, stat blocks and random encounters are included.

     "Thursday Night Fight Club" is next. It's an article for Chaosium's Basic Roleplaying. You'll meet Reg Cramer, the founder of a fledgling (and largely inept) group of supernatural investigators. This is the first article in a series that will explore colorful characters and creatures living in Los Angeles.

     Finally, the "Lonely Dance on a Cold, Northern Shore" series for Vampire: The Requiem continues. This time you will meet a Daeva succubus and her childe. Their biographies, which include detailed stat blocks, will provide a deeper look into Kindred politics in the city of Santa Fina. The pair adds to the growing number of vampires that can be recruited for your own chronicle.

          Loviatar  no. 6 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 5; December 2011; $4.50
Hex 001, an article for Basic D&D, gets things started. If you want to run a hex crawl/ sandbox style campaign you're going to need a place to start. Hex 001 provides that beginning. The article offers maps, illustrations, adventure hooks, planned encounters and suggestions for future play. With this article you will be able to get your campaign off to a great start.

     Next up is a GURPS article that continues a series describing the bizarre world that the passengers of a colony ship now find themselves trapped on. In this installment, the enigmatic aliens referred to as the Masters have taken a bold step in controlling human reproduction. They have rendered their test subjects sterile and have begun placing genetically engineered babies with selected families. Adding to the horror is the fact that the aliens have experimented with gender, creating a third sex to live among the colonists.

    Finally, zombies invade the pages of Loviatar! Inspired by AMC's hit show "The Walking Dead", a zombie for the World of Darkness is presented. It can be used as part of an encounter or as the feature enemy in a chronicle dealing with an undead outbreak.

     Loviatar  no. 5 is produced in digest format with a cardstock cover. It is 20 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 4; November 2011; $4.50
When the humans' colony ship was intercepted by the enigmatic Masters, the robots in the cargo hold were put to use by the aliens. The Masters had already failed miserably with their intelligent, talking wolves so perhaps the humans' robots could be turned into effective spies. The humans quickly discovered the deception and now an uneasy relationship has emerged. This GURPS article presents more background on the human zoo, as well as detailed descriptions of two robots.

     Abel Artone, recently deceased, has had his nap interrupted by the lovely Mora, a bariaur Indep. Mercykillers are prowling the area, so Mora leads a wary Abel to a kip shared by herself and two other faction members. The kip - located inside a petrified giant - provides scant protection against a determined Segreant Gev and his Red Death bashers. This is an article for Planescape, with plenty of maps and stat blocks to help you get your extra-planar freak on.

     Finally, we have some X-plorers on tap. Micah is a cold, barren planet orbiting a dim, tired star. The planet would be deserted were in not for a university that attracts a variety of scholars and off-world clients. The planet - with its mostly intellectual population - is at risk of being undone by a rising tide of criminals and corporate agents. An intrepid team of X-plorers would find their skills in great demand. This article offers a detailed planetary description, as well as a map and special rules for characters hailing from Micah.

     Loviatar  no. 4 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 3; October 2011; $4.50
The gritty streets of Baldur's Gate call! In this issue you'll meet some violent toughs who lurk along the miserable neighborhood of Pigeon Street. They call themselves the "Murder Boys" and they live for a good scrape with rivals. They are affiliated with a mysterious cleric of Mask, who urges the gang on to greater acts of violence and intrigue.

     Next, we return to the cold, dreary city of Santa Fina to visit with Barnabus and Persephone. Together, the pair of Nosferatu form a small, yet dedicated, covenant of the Circle of the Crone. They are largely left alone, except for would-be ghost hunters that frequently invade the abandoned casino where they dwell.

    After, read about the wolves of Antissa. The Masters thought that talking, genetically-engineered wolves would  be the perfect tool with which to spy on their human test subjects. The aliens underestimated the wolves' independent nature and refused to comply.

     Finally, Abel Artone is dead. He doesn't really mind, though. He's laying in the grass, staring up at the great spire at the center of the Outlands. All is well until he hears hooves approaching...

     Loviatar  no. 3 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 2; September 2011; $4.50
The second issue of Loviatar revisits the city of Baldur's Gate. "Number Three Pigeon Street" describes in great detail a ramshackle house that is home to a colorful cast of characters, as well as an attic full of dire bats. The home's owner is a brewer of potions and poisons. He knew he had a knack for the craft when he accidentally poisoned his mother. He wasn't overly sad as she used to make him dress up like a little girl and pose for paintings. Other residents include a rogue assigned to spy on the aforementioned wizard, a pantsless, down on his luck bard, and a drifter of low moral character. The house is thoroughly mapped. Each room and inhabitant is described in great detail, making it quite easy to drop into your campaign. The stat blocks are written for the Pathfinder system.

     Next up is an introduction to the fictional city of Santa Fina. Santa Fina, which is located two hours north of San Francisco, has been struck hard by the recession that has ravaged much of California. An increase in drug-related crime and perpetually gloomy weather makes the city a perfect backdrop for a World of Darkness chronicle. The article - "A Lonely Dance on a Cold Northern Shore" - also introduces four Covenants of Kindred who vie for power. This article is the first in a series detailing the vampires who hunt and kill in the city's streets.

     Finally, we turn our attention to GURPS. "Eclipse, Lord of the Mountain" introduces a genetically engineered giant. Eclipse has been directed by the enigmatic "Masters" to closely monitor a group of humans. In the coming months more about the Masters and the island of Antissa, where Eclipse and marooned humans live, will be revealed.

     Loviatar  no. 2 is produced in digest format with a cardstock cover. It is 24 pages long and is printed in black and white on 24 pound, bright white paper.



Loviatar No. 1; August 2011; $4.50
The premier issue of Loviatar provides everything you need to kick off a successful and exciting fantasy urban campaign. Every hero must begin somewhere and "At the Corner of River Street Street and Craft Way" will get them started. A neighborhood of flats - including a warehouse, former tavern, detached home with loft and a ground level apartment - are fully detailed. Each residence has its own unique history, random encounters, NPCs and suggestions for future development. A few sessions to establish a group of characters can be played with just the material in this issue alone.

     While the content is anchored in the Forgotten Realms for common reference, the material can be placed in any campaign setting. Furthermore, the Pathfinder game mechanics can be converted to any other version of D&D rather quickly.

     Loviatar  no. 1 is produced in digest format with a cardstock cover. It is 20 pages long and is printed in black and white on 24 pound, bright white paper. It also comes with an 11" x 17" map of Baldur's Gate to help you launch your campaign.