I love the Storyteller system and the World of Darkness, but i have to face the fact that the zine's readers are old school. I also understand that I do not have time to prep for a chronicle and prepare alternate material for the zine. I need to play what I produce and vice versa.
With that in mind, I scrapped my recent plans to run a World of Darkness mortals chronicle. Instead, I want to run a Call of Cthulhu serial set in northern California. I think northern California will be terribly exciting. Heck, Bigfoot lives there. I think the investigators will deal more with nature spirits, shambling Things from the sea, bigots, and moonshiners more than they will extra-dimensional entities.
In a way I am running WoD in the 1930s, but without Kindred, Lost, Uratha, etc. I hope you like the material I am preparing. Today I scribbled four pages of notes by hand and I loved the way it felt.
In other news, the Hex Crawl will be wrapping up very soon. I'll talk about the reasons why in the intro to no. 10. The gist is that while my group was having a lot of fun, some of the genre's tropes and limited options for characters resulted in a play-style that became a bit over the top silly. It became more murder hobo than intrepid explorer. I still love LL/Moldvay-era D&D and think it's one of the best games ever published. Period.