Sunday, May 12, 2013

New Material in the Mail


I've been working on some new single-sheets. The first is "Shudde M'ell Confidential", which is for Call of Cthulhu and takes place in Los Angeles in 1932. The second zine is "I want to live in Los Angeles - Not the one in Los Angeles" also explores L.A., but this time through the lens of Basic Roleplaying in 2013. If you want to take a look at the new rags, shoot me an e-mail.

     Moving forward, info for these new zines will be posted over at destination unknown.

     It feels good to be writing again, but I am unlikely to every pen another issue of Loviatar. While copies of Loviatar will not be available for sale, the material from those zines are already being pulled out and posted at destination unknown.

Wednesday, March 27, 2013

In the Mail


Today is my birthday. Of course, I like to receive gifts, but I also like to give them on my special day. In light of this - and because I still owe people some zines - I am preparing a few things for mailing. There are some real gems in here.

The entire print run of Iridia.
Scrollworks no. 1, of which there were only four copies ever printed.
The hand-written originals of my single sheet, One Square Equals Five Feet
The short lived destination unknown zine
Copies of the One Square Equals Five Feet zine
The Newsletter of the Lincoln Middle School D&D Club Newsletter
Original artwork from Iridia and Loviatar divided into four lots
The hand-written, but never mailed Loviatar no. 14. (Not entirely complete)
A stack of Scrollworks, including my very own copies.
A copy of Dragon mag signed by Brom.
Some rad pulp novels.
A sweet gaming notebook
An LL supplement and some other odds and ends.

     If I still owe you zines, look for a little somehtin' somethin' - or a big somethin' - in the mail in a week or so.

Thursday, December 27, 2012

Loviatar no. 14


Of all the issues, I have gotten the most mileage out of Loviatar no. 1. Despite its utility. there were several aspects that bothered me. I was not happy with the maps and found the Baldur's Gate city map to be darn near useless. Also, the Pathfinder mechanics felt out of place in a setting that feels so AD&D 2e,

     With this installment  I hope to rectify all of that with a re-imagining of the neighborhood along Pigeon Street. I am most proud of the Baldur's Gate map, which I drew by hand on an 11" x 17" sheet of paper. The mechanics have been redone for AD&D 2e, as well as the maps for the neighborhood buildings. 

     Due to shipping considerations, I had to keep the page count at 16. Everything fits, but there was no room for an introduction or credits page. Oh well. 

     In a way, no. 14 is an issue where I end where I began. This will be the final issue of Loviatar. It has been a good run, but I want to go in some other creative directions. I'm going to launch a new single-sheet next week. I practiced with a project called, "a letter from los angeles" so now I'm ready to make it a weekly thing. 

     For those of you who have issues remaining on your subscription after no. 14, you have two options: Message me and I will refund the balance of your account - or - I will start sending you the single sheet on for 4 for 1 basis. That is to say, you will get four issues of the single sheet for each issue of the zine you have remaining on your account. You do not have to message me for this option. If I don't hear from you, I will simply roll your account over.

Wednesday, September 5, 2012

Loviatar no. 13

Loviatar no. 13; August 2012; $3.50
Clara Houston, the self-styled Queen of Las Vegas, throws the most amazing parties. PCs, playing the role of party guests, are novice Lords of Creation characters. They have been invited to one of Clara's soirees to see if they can handle themselves at "court." The rules are lax at Clara's house and there is only one cardinal sin: Don't be boring.

     In this issue, Clara's sprawling home with it's nonsensical, haphazard layout is detailed. PCs will meet a fun, ecclectic group of party guests that include Kevin Sorbo, Captain Jim Brass from CSI: Las Vegas, a vampire, a werefox, a cyborg, an elf and many others. After role-playing the cocktail party, PCs should come away with new contacts and more than a few adventure seeds to pursue.

     Loviatar no. 13 is produced in digest format with a cardstock cover. It is 20 pages long and is printed in black and white on 24 pound, bright white paper.

Sunday, September 2, 2012

Loviatar no. 13 Map Sale


I need a few more days with the "sloppy copy" of Loviatar no. 13. When I'm done with final edits, it'll be time for printing and mailing. The issue is looking really good and it feels great to have it so near to completion.

     In the meantime, I wanted to make the map of Clara Houston's home (She's the queen of Las Vegas don'cha know) available for purchase. I'll make sure to sign it and enclose it between to rigid sheets of cardboard. The map is my original pen and ink scribble, so perhaps it might be of interest to someone. As my wife says, "You just nevah evah know."
Alas, the map, she is gone.

Monday, August 27, 2012

Loviatar no. 14 Now Fortified with Haldane and Pathfinder

 I am laying out terrain to get a feel for the neighborhood where the PCs will live. Later I'll draw a map based off this configuration.

I started gaming again. D&D 3.5 via Google+ and Pathfinder face to face. The first Pathfinder session is this Saturday, so I've been prepping like a loon. In the past I have written that form follows function. Ideally, the content in the zine mirrors what I'm doing at the table in order to cut down on prep time. The Pathfinder game I'm running is going to be urban based, with lots of intrigue, role-playing, sewer exploration and delving into the ruins deep beneath the city.


 Loviatar 14 will look and feel a lot like no. 1. There will be a keyed, mapped neighborhood that Haldane-based PCs can call home. 

     A while back I promised that I'd finally get around to presenting the Freecity of Haldane. I fully intend to do that, but with one caveat. The city is going to be keyed for Pathfinder. My players are fired up about the system and now that I have a better handle on it, I'm feeling good, too. Heck, the ban on Summoners at my table will go a long way to reducing headaches. One thing I will like about Pathfinder stats for the NPCs is the ability to pull off more complex builds. Since play in the city will emphasize skill use a bit more than melee, it will be nice to have NPCs designed for that kind of thing.


A house on the corner blew up when the alchemist resident mixed the blue goo with the green bubbly stuff and shook vigorously.

     The city will be presented in a series of articles that will explore various locations and NPCs. The city will not read as a traditional supplement, but will come together as a collection of pieces. I hope that the Pathfinder mechanics don't turn people off, but it's really necessary. Simply put, no one I meet wants to play the old games. Everyone plays Pathfinder. If I want to play fantasy, that's what I've got to play and man oh man it's been a long time since I was part of a real life gaming scene. In a way you could say that Loviatar no. 14 will be about expediency and an attempt to mainstream.

     It goes without saying, but if you are a reader of the rag and you live in or around LA, then hit me up. I can totally make some space at the table. 

     In other news, no. 13 is coming along swimmingly. On Monday I will do final layout and begin the final editing process.

Saturday, August 25, 2012

Tie-in


I sent the text for Loviatar no. 13 off to Jay so that he could work his magic. In the meantime, I scribbled another letter. This one, like the previous, ties in with material from Loviatar no. 1. Loviatar no. 1 remains one of my favorite issues due to the fact that I got so much use out of it during actual play. No. 1 and no. 2 fueled hours of play at my table, so it's been fun to revisit those issues via a single sheet rag.

Monday, August 20, 2012

It Needs More Work

Hey friends,

The last several weeks have been pretty crazy. I had surgery that knocked me a little loopy. Heck, Loviatar no. 13 was written in a Percocet haze. A new school year has begun and with it comes lots of stress, hard work and running around like a headless chicken.

Loviatar no. 13 should be going out in the mail this week, but I am not happy with the issue. Like I said, it was not written with the clearest head and I feel it needs more work. For example, I want to add conversion notes so that you can port the Lords of Creation NPCs into Basic D&D/Mutant Future. I would also like Jay Penn to work his magic. The issue was not going to have any interior illustrations and that felt...wrong.

Therefore, there will not be an August issue of Loviatar. It depresses me to do so, but I think it's best. My attention and energy for the zine has dipped a bit, so I think that a month off can only bring good renewed vitality and interest. Look for a tentative mailing date of Monday, September 17.

Talk to you soon!

Saturday, August 11, 2012

A Little Something to Tide You Over


Some rogue-based action to tide you over is available over at "a letter from los angeles."

Friday, August 10, 2012

The Cast of Loviatar no. 13



Jay has done an incredible job of capturing the cast of characters for Loviatar no. 13. The issue presents a jumping off point for a Lords of Creation campaign in the form of a quirky, unforgettable cocktail party. Characters will have an opportunity to meet NPCs pulled directly from television, as well as a few of my own creation. An elf from the hex crawl will even make an appearance. The new issue will be in the mail by August 20. 

Friday, August 3, 2012

a letter from los angeles


I launched a new project that combines mail art and role-playing games called, "a letter from los angeles." The first letter is available if'n you want something in your mailbox other than a bill, Notice to Appear, or coupons. Check it out. 

Thursday, August 2, 2012

Eleven Days

Friends, we are eleven days from seeing Loviatar no. 13 sent on its merry way. All edits are finished, which means it's time for layout and a final walk-through. This issue is going to be very fun, whimsical and should be the first time anything has been published (in print) for Lords of Creation in a very long time.
   
     Loviatar 14, 15 and 16 will be used to present the Freecity of Haldane. The material is 80% finished, but needs a bit of polishing. I had thought about publishing the city in a whopper of an issue, but I think that three, twenty-page installments will be sufficient.

     After Loviatar 16, the future of the zine is hazy. I have things I want to write about and notions of how I want to do so, but as I have said many times in the past, the formal format of Loviatar is not the way to do it.  In the next week or so, look for a little side project to spring up. I think it will allow me to finally marry rpg content with mail art, something I have wanted to do for a while now.